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Game: The Simpsons Arcade
Release: March 1991 (Arcade), March 1992 (IBM PC and Commodore 64)
Platforms: Arcade, IBM PC, Commodore 64
Publisher: Konami
Developer: Konami (Arcade), Novotrade (IBM PC and Commodore 64)
Players: 1 to 4
Play: eBay, Aurcade

In this now-classic arcade game from 1991, 1 to 4 players must choose Homer, Bart, Lisa, or Marge and duke it out with Springfield's wildest citizens in order to save Maggie from the evil Mr. Burns. Some famous faces and locales from the television show make appearances in the game, though there are plenty of new faces and strange places to mangle in the melee. It's classic arcade action starring everyone's favorite family!

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Manual Manual
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Screenshots

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====================================================================
         The FAQ/WALKTHROUGH for THE SIMPSONS ARCADE, v1.2

                    Based on the Arcade version
                 Written and maintained by SubSane
                  Last Updated  November 27, 2005

====================================================================

TABLE OF CONTENTS

1.0 INTRODUCTION
     1.1 Game Details
     1.2 Story

2.0 BASICS
     2.1 Game Start
     2.2 Status Screen
     2.3 Controls
     2.4 Attacks
     2.5 Items
     2.6 Points

3.0 WALKTHROUGH
     3.1 Downtown Springfield
     3.2 Krustyland
     3.3 Springfield Discount Cemetery
     3.4 Moe's Tavern
     3.5 Springfield Butte
     3.6 Dreamland
     3.7 Channel 6
     3.8 Springfield Nuclear Power Plant

4.0 THE DIFFERENT VERSIONS

5.0 LEGAL / MISC.
     5.1 Version History
     5.2 Guide Credits
     5.3 Contact Information
     5.4 Legal Stuff




====================================================================

===== 1.0 INTRODUCTION =============================================


--------------------------------------------------------------------
                        1.1  Game Details
--------------------------------------------------------------------

Ah, The Simpsons. THIS was the original (and probably definitive)
Simpsons game. I don't care who you are or where you're from, chances
are you have seen and played this fun-as-hell multiplayer game.

The original arcade game is hard to find nowadays, so if you see it,
take advantage and pop in a few quarters!

Developed and released in 1991, by Konami.


--------------------------------------------------------------------
                            1.2  Story
--------------------------------------------------------------------

The Simpsons are simple folk. They don't drive fancy cars, own
property, or partake of social activities. But, there's nothing
wrong with a walk downtown, right?

If only that were true. It was a sunny day in Springfield, and the
Simpsons were out and about on the busy streets. As they neared the
Springfield Jewelers store, a loud commotion arose from within.
 
It was Mr. Smithers, the ambiguous lackey of the infamous C.
Montgomery Burns! He stole a valuable diamond and bumped into the
Simpsons as he ran out. The diamond flew up in the air and landed...
in Maggie's mouth? Now Mr. Smithers has kidnapped Maggie to get the
diamond back!

Can the Simpsons save their youngest family member?




====================================================================

===== 2.0 BASICS ===================================================


--------------------------------------------------------------------
                           2.1  Game Start
--------------------------------------------------------------------

Character Select
- - - - - - - - 
The character is chosen based on the quarter slot you choose. The
first slot is Marge, the second is Homer, the third is Bart, and the
fourth slot is Lisa.

Press the attack button when you're ready to roll.


--------------------------------------------------------------------
                         2.2  Status Screen
--------------------------------------------------------------------

Character
- - - - -
The face on the left is your current character.

Health
- - - 
The bar in the center is the health bar. It starts off purple, but
goes to blue if you get hurt. If your health bar is depleted, you
will lose one credit.

Credits
- - - -
The credits are the number of chances you have. The more quarters
you put in, the more credits you get. If all the credits get
depleted, it will be Game Over.

Points
- - - 
The small number above the credits is the number of points. You get
points for each enemy you kill.


--------------------------------------------------------------------
                          2.3  Controls
--------------------------------------------------------------------

*NOTE* There are many different Simpsons arcade machines out there,
       mainly because the game can be installed in any of the ol'
       school four player arcades (Teenage Mutant Ninja Turtles and
       X-Men for example).

       Though the cabinet may look different, the control
       configuration should be about the same thing.

          _______
         /       \
        | Control |
        |Character|
         \       /
          \ ___ /
           |   |
           |   |
         _ |   | _       ______      ______
        /  |   |  \     /      \    /      \
       (   |   |   )   ( Attack )  (  Jump  )
        \_________/     \______/    \______/
         Joystick       Button 1    Button 2


   Joystick...This is for moving the character around
   Button 1...Typically the attack button
   Button 2...Typically the jump button


--------------------------------------------------------------------
                           2.4  Attacks
--------------------------------------------------------------------

This part isn't hard to figure out. Just press the attack button and
that should be enough for most enemies. There are a few extra
techniques I can think about.

Jump attacks are very effective. You can take care of large groups
of enemies, or avoid attacks altogether.

Co-operative attacks (referred to as co-op in the walkthrough), are
great for anything. Homer and Marge have a great one, and Bart and
Lisa have another good one. You can mix the kids up with the adults,
but those co-op attacks aren't as effective.


--------------------------------------------------------------------
                            2.5  Items
--------------------------------------------------------------------

The general rule for items is that if it is a food item, it will
restore health (with the exception of the sodas in stage 2 and the
bottles in stage 4). Any other kind of item will be a weapon.


--------------------------------------------------------------------
                             2.6  Points
--------------------------------------------------------------------

You will get one point for every enemy you kill. The points serve
mainly as a final score to rank players.




====================================================================

===== 3.0 WALKTHROUGH ==============================================


--------------------------------------------------------------------
                      3.1  Downtown Springfield                     
--------------------------------------------------------------------

Enemies: Suit goons, fat goons, fire fighters, wrestler
Items: Street signs, flower pot, apples, police car, bowling ball,
       burger


This stage is very simple and short. It's more like an introductory
stage for the player to get used to the game.

You start off in front of the Springfield Jewelers, the place that
Smithers stole the diamond from. A couple of suit goons will appear,
so take them out easily by pressing the attack button repeatedly. You
can also jump and press the attack button to do an air attack. Or,
get together with someone else to do a co-op attack! Your choice.

As you go to the right, avoid standing in front of the Noiseland
Arcade or Rusty Barnacle. If you stand by those doors the fat goon
or hostess inside will smack you hard. You can also grab the flower
pot and unleash some flower power.

So go ahead, killing the suit goons and fat goons. You can use the
sign in front of the Pet Shop as a weapon, but don't stand in front
of the door or you'll be hit.

When you come across the wooden fence you'll have to kill a few more
goons. Use the street sign if you want, or if there are at least two
players you can pick up and toss the police car! Riot!!!

Next up is the Springfield Fire Dept. The number of fire fighter that
appear depends on the number of players on the screen, and they'll
be packing cool. Avoid their extinguishers and use kill them off
easily.

Kill off the last couple of goons, then hit the tree at the top to
get two apples and go down to get the burger from Sherri (or Terri).

When the wrestler appears get the bowling ball and throw it at him
to cause some damage, then just attack repeatedly to beat him up. He
will begin to flash a bright red, and when it looks like the guy is
about to explode, you're just about there.

There will be a bonus stage after this where you have to blow up a
balloon of your character's head. All you have to do is continually
press attack and jump to pump the balloon up. You can get up to 64
extra points if you get first place.


--------------------------------------------------------------------
                          3.2  Krustyland                     
--------------------------------------------------------------------

Enemies: Krustys, suit goons, fat goons, Binkys, Krusty balloon
Items: Trash cans, sodas, donuts, signs, pineapples, mallet, wheel,
       hot dog, dog, cat


Happy happy, joy joy! Whoops, wrong animated show...

Krustyland, hoorah! It's the Krustiest place on Earth, and that
dastardly Smithers has cut through the theme park.

When you start you'll see Krusty balancing on a ball. Knock him out,
and you'll see that it's actually just a fat goon. Fight forward
until you reach the two booths with Otto and Marvin Monroe. Oh,
also remember you can use the dogs as weapons.

Otto will release an endless amount of sodas that you can use as
weapons, and Marvin Monroe will give out a box of donuts. But why
would Dr. Monroe be selling donuts at a theme park?

Anyway, kill off all the goons and move on. Next up are the tea
cups. First pick up the mallet from Milhouse, then start killing off
the suit goons. The fat goons in the tea cups will then fly out and
attack you. The best place to stand is up in the left corner, and
if you still have the mallet if will be a lot easier.

On to the zoo exhibition. Beat up the tree near the gorilla cage to
get some pineapples, but don't go near the gorilla or he'll punch
you. Also be careful around the fat goons who carry trash cans.

So go along, fighting as you will. Stay near the bottom of the screen
because that bear is going to bust through the cage and escape. When
you reach the Binky Show Hall you'll be attacked by a gang of the
strange bunnys, so beat 'em up too. You'll also run into some suit
goons who toss their hat, Michael Jackson-style.

The next boss will be the Krusty balloon that Smithers escaped in.
Grab the burger that Sherri (or Terri) gives you, then get to work.
This boss is real simple. Just start swinging your fists, skateboard,
vacuum, or rope like mad. When he goes up and releases the balloon
bombs, stay in one of the bottom corners.

Now the stages get a bit tougher.


--------------------------------------------------------------------
                  3.3  Springfield Discount Cemetery
--------------------------------------------------------------------

Enemies: Suit goons, female zombie, gray zombies, brown zombies,
         ghosts, bouncers
Items: Skulls, slingshot, burgers


It's a ce... ce... ce... cemetary! Make your way forward, beating up
all the suit goons you see. Some of them will have weapons such as
bombs, hats, molotov cocktails, and umbrellas. When you see a ghost
in a tree, jump attack to knock the ghost down to the ground. Along
the way you'll also see skulls on the ground, so pick them up and
use them as weapons.

When you reach the end of the forest you'll be in the graveyard.
Grab the slingshot on the grass, then move on. The zombies will all
fall with a simple combo attack, much like every other enemy in the
game.

You'll fall into an open grave at the end of the graveyard, into an
underground elevator. Fight off the few goons in here and then you'll
face the bouncers that keeping popping up in other stages.

Just start swinging, and if there are two players I recommend using
co-op attacks. They will die easily, but if you still need health
there will be a few burgers in the beer kegs.


--------------------------------------------------------------------
                          3.4  Moe's Tavern
--------------------------------------------------------------------

Enemies: Fat goons, suit goons, bar hags, drunk
Items: Keg, pie, slingshot, bar stools, bottle, pool ball

Go forward and fight your way through more waves of goons (you can
use that beer keg as a weapon), then grab the bottle and pie on the
bar. The bottle is a weapon, and the pie is a health boost. A bit
ahead you'll also be able to throw the green bar stools.

As always keep going and you'll find a slingshot on the pool table.
Use it until it runs out and keep going. After a whole bunch of
goons and some bat hags you'll get to another bar, and a rather large
drunk. Why are the drunks always big...

The best thing to do is to stay on the ground and always in the
center of his body. From that position you can attack him, but his
flame and cough attacks can't reach you. Never stand close to him
when he's getting up from an attack.

After only a few hits the drunk will go down, and you can continue.


--------------------------------------------------------------------
                       3.5  Springfield Butte
--------------------------------------------------------------------

Enemies: Suit goons, fat goons, bigfoots, loggers, bear
Items: Rocks, boulders, pink fish, roast chicken, raccoon


Like every stage so far, you'll immediately run into suit goons and
fat goons. It's the same thing, except some of the fat goons now also
carry boulders. It should be no problem for you at this point. You
can also use the rocks and boulders on the ground as weapons.

Fight your way through until you see a tree and some caves. Wait, is
that Homer?! My bad, it's just bigfoot. These guys are no different
from the goons, so give 'em hell. If you hit the tree you'll get two
pineapples. But, DO NOT touch the honey comb. If it is disturbed a
group of bees will start attacking.

Go ahead and beat up some more goons, then grab the slingshot from
Nelson. You'll then cross a bridge. Use the orange fish as a weapon
and take care of these guys, then move on.

Next is a pair of loggers, but they're incredibly easy to beat up.
Also remember to get the roast chicken from Sideshow Bob. After this
you'll come across a pile of logs.

A bear will burst out of a cave behind the logs. Start moving around
to avoid the falling boulders and keep swinging. As always, co-op
attacks are a great idea.

When you've knocked out this "bear", the stage will end.


--------------------------------------------------------------------
                          3.6  Dreamland
--------------------------------------------------------------------

Enemies: Donuts, Marge clouds, saxophones, demon Barts, SNPP workers,
         giant bowling ball
Items: M, A, G, G, I, E, !, star


This one is pretty straight forward, with nothing but enemies. First
you'll face off against some donuts, but they are just like most of
the other enemies. Gather them together and start swinging to beat
them up easily. Be careful when they roll or shoot donuts at you.

Next are the Marge clouds. They are a bit more aggressive, so use
jump attacks to pop them. Then the saxophones will start flying
around, so use your jump attacks.

Following the saxophones will be the SNPP workers. You can use the
letters M, A, G, G, I, E, and ! as weapons against the workers. When
you run out of letters just stand on the ground and beat them up like
most of the enemies.

For the demon Barts use the same exact strategy as the one you used
for the saxophones. Jumping high to go nearly across the whole
screen.

The boss is a real aggressive bowling ball with three attack
patterns. For all three attack patterns all you have to do is stand
and swing constantly. I guess a giant bowling ball isn't too smart,
because he will run into your attacks every time.

You'll play through another bonus stage after this. The goal is to
continuously tap the attack and jump buttons to slap your character
and wake him/her up. The reward is another set of bonus points.


--------------------------------------------------------------------
                           3.7  Channel 6
--------------------------------------------------------------------

Enemies: Suit goons, fat goons, robot, ninjas, kabuki master
Items: Cameras, monitors, mallet, sodas, robot head, microphones,
       burrito, broom, bowling ball


Channel 6! Home of Channel 6 Action News, The Krusty the Clown Show,
and the Bumblebee Man! You can use the cameras and monitors to beat
up the suit goons and fat goons that always appear. You can also jump
on the gorilla's head to get a health item.

So fight your way through and... hey, is that Maggie? And where is
Kent Brockman? Anyway, beat up the goons and get the best weapon in
the game... the mallet! It's ass-kickin' time!

Fight your way to the right until you reach the Mars set. A robot
will appear, and he's a pretty tough fight. Try and stay in the
center of his body so his beams won't hit you, and use the alien
as a weapon. Once you robot is destroyed, you can use the head as
a weapon.

Grab the corn from the upper floor and keep beating goons. Now, you
see that broom? Get it! It has the same attack strength as a mallet,
so try and keep it as long as possible.

Now you'll be on a Japanese ninja set. The ninjas are sneaky, but not
tough. Just go up and face them with whatever weapon you have
(hopefully the broom), while avoiding the ninja stars and nunchuks.
Don't forget that apple blossom tree! It has two apples in it.

Don't get the slingshot! You will lose the broom, which is a much
better weapon. Kill the ninjas that appear on the stage, then move
on.

Now you must face the kabuki master! Try and guess what you have to
do here... Yea, uh huh. Attack! He's no tougher than most of the
previous bosses.

On to the final stage!


--------------------------------------------------------------------
                3.8  Springfield Nuclear Power Plant
--------------------------------------------------------------------

Enemies: Smithers, Mr. Burns
Items: Bombs


There's no stage here, just two bosses. The first boss will be
Smithers.

Smithers runs around throwing bombs at you, and the best way to
attack him normally would be to jump attack. But, you can also use
the blue bombs that Smithers drops. It's fairly easy. After quite a
number of hits Smithers will blow himself up. If you need some health
attack the decorations and lights. Now for the big boss.

Burns will burst out inside of a giant robot! He has several versions
of the robot, and the more you beat up the robot the more messed up
it gets. The best spot is right in the center of the robot, to get
the most hits. Avoid his arms, missiles, lasers, and any nuclear
weapons he uses, because they cause quite a bit of damage.

After you completely destroy the robot Burns will faint and you'll
get Maggie back. Enjoy the lovely family ending, and thanks for
playing another great Simpsons game!




====================================================================

===== 4.0 THE DIFFERENT VERSIONS ===================================


Most people don't know it, but there were three versions of The
Simpsons Arcade. The original four player arcade (I'm sure most
people played this one), the American two player version, and the
Japanese two player version.

Here are the differences between the three.

  -The four player version allowed up to four players on
   the screen at the same time. The other two versions only
   allowed two on the screen.


  -When players put their quarter in the four player version,
   the character chosen corresponded with the slot in which
   the player put the quarter. In the other versions, players
   could choose out of the four characters.


  -The Japanese version had an exclusive item: a nuclear bomb.
   The nuclear bomb was only in a few stages, and when used
   it could kill all the enemies on the screen.


  -Even though none of the game is actually in Japanese, 
   several differences seem to be apparent in the Japanese 
   version that do not show up in the U.S. releases.

   These differences are due to the different release dates.
   The Japanese version was released 3 or 4 months before the
   U.S. versions. Originally, it was intended to be in Japan
   (even though none of it is in Japanese) then they would just
   send some copies to America.  Well, after some negative
   comments about the easy difficulty and the disappointing
   game, Konami re-released the 2 player version.  In order
   to satisfy everyone, they also released a 4 player version.


   -Easier?

   Enemy AIs seem stronger, faster, and more advanced in the 
   U.S. versions (both 2 & 4 player). If you are finding the U.S.
   versions too difficult, try the Japanese version. The extra
   weapons and ability to gain health past the maximum amount
   also make the U.S. versions seem easier. The bosses in the
   Japanese are also slightly easier than their U.S. counterparts.


   -Different weapons

   Weapons such as the Nuclear bomb (like the one used by 
   Burns at the end) and the small bomb (like those used by 
   Smithers) show up at regular intervals and are not apparent 
   in the U.S. 4 or 2 player versions. These can be thrown like 
   regular thrown weapons but have a much bigger "blast"!


   -Absence of certain vitality items

   U.S. versions have "corn" as a vitality item. (look in Stage 7 
   "Channel 6" ). This is a cheeseburger in the Japanese version.
   There is a glitch in the Japanese version concerning the corn.
   Sometimes it appears (though always somewhere different in the
   level), sometime it doesn't.


   -Different scoring

   You will find high scores are MUCH higher in the Japanese 
   version than the U.S. releases.


   -Vitality Bonus at end of Stage

   You get bonus points for amount of life you have at end of 
   stage.


   -Smithers drops many vitality items (all fruits?) once 
   defeated. They are hard to get because they don't fly too far,
   so when you approach to get them you may get hurt by the
   explosion. Then, you can't do it afterwards because by the time
   Mr. Burns is done threatening you, they will have disappeared.


   -Weapon agility

   In the U.S. version it isn't possible to jump when holding weapons
   such as hammers or brooms. The Japanese version allows for jump
   attacks while holding weapons.

   - Change in demo mode

   The Japanese version does not inifitely replay the attract mode.
   They mix in demos of the gameplay with the usual attract mode.


   -High score screen

   This is a small difference, but the high score screen is different
   in the Japanese version. The order in the U.S. version is: Score
   Ranking, Initials, Score, Character That Was Being Played As. The
   order in the Japanese version is: Score Ranking, Character That Was
   Being Played As, Score, Initials.


   -Level design

   Some levels have extra barrels and in level 4 there some fat freaks
   with barrels. Don't let them throw the barrels, instead hit them
   before hand to get 2 vitality items. Not to mention other things are
   slightly different in the backround (most noticible on level 3), and
   the fact that it had to be different to make room for the changes,
   like the nuclear bomb and the cherry bombs.


   -Slightly Different Ending?

   Several characters besides the family seem to show up at 
   the end of the game. (Nelson, Milhouse, Terri & Sherri 
   Santa's Little Helper, Snowball II, and Principal Skinner.)

   (see the screen shot)

   http://www33.brinkster.com/subsane/simps2pj.jpg
   





====================================================================

===== 5.0 LEGAL / MISC. ============================================


--------------------------------------------------------------------
                        5.1  Version History
--------------------------------------------------------------------

November 27, 2005: Version 1.2
- - - - - - - - - - - - - - - -
Aaron Ristow sent me a bunch of extra info, much of which is in the
guide now.


September 19, 2003: Version 1.1
- - - - - - - - - - - - - - - -
Johan Grossman sent some more info about the Japanese version of
Simpsons Arcade, so I updated that.


September 13: Version 1.0
- - - - - - - - - - - - -
I finally took a day to bang out a guide for this great game.
Memories, oh those memories...


--------------------------------------------------------------------
                         5.2  Guide Credits
--------------------------------------------------------------------

Thanks to...

1. Matt Groening. The man created 'The Simpsons', which has been on
the air for 14 years and is still going strong. Shine on you crazy
bearded bastard!

2. If I thank Matt Groening, then I also have to praise the hundreds
of individuals who are involved with the show. To the writers, voice
actors, animators, producers, gofers, and every other person
involved... thank you!

3. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space
Mutants' guide. It inspired me to write guides for Simpsons video
games. 

4. Big thanks to Johan Grossman for his additional info about the
Japanese version of the game.

5. Aaaron Ristow for a LOT more additional info. Thanks man!

6. Konami for making this game.

7. Thank YOU for reading. After all, I didn't write this for my own
health...


--------------------------------------------------------------------
                      5.3  Contact Information
--------------------------------------------------------------------

The address is: subsane@gmail.com

The issue of too many e-mails isn't a problem, so I'll most likely
respond to any questions (for now). But, I do delete e-mails without
a subject. Put 'Simpsons Arcade FAQ' or something similar in the
subject line.


--------------------------------------------------------------------
                          5.4  Legal Stuff
--------------------------------------------------------------------

1. "The Simpsons Arcade Game" is copyright © 1991 Konami Co, Ltd.
The Simpsons and any related Simpsons characters are property of
Twentieth Century Fox Film Corporation. Binky is a "Life In Hell"
character copyright © 1991 Matt Groening.

2. This guide copyright © 2003-2005 SubSane. This guide may be
distributed freely as long as it remains in it's ORIGINAL and
UNALTERED form. It is only for private use and may not be reproduced
for commercial purposes.

If I discover that this guide has been altered in any way and is
being displayed publicly, I reserve the right to have the guide
removed from that location.


====================================================================
         The FAQ/WALKTHROUGH for THE SIMPSONS ARCADE, v1.0

                 Based on the  DOS/Windows version
                 Written and maintained by SubSane
                     Last Updated July 7, 2003

====================================================================

TABLE OF CONTENTS

1.0 INTRODUCTION
     1.1 Game Details
     1.2 Story

2.0 BASICS
     2.1 Game Start
     2.2 Status Screen
     2.3 Controls
     2.4 Items
     2.5 Points

3.0 WALKTHROUGH
     3.1 Downtown Springfield
     3.2 Krustyland
     3.3 Springfield Discount Cemetery
     3.4 Moe's Tavern
     3.5 Springfield Butte
     3.6 Dreamland
     3.7 Channel 6
     3.8 Springfield Nuclear Power Plant

4.0 WHAT'S THE DIFFERENCE?

5.0 LEGAL / MISC.
     5.1 Version History
     5.2 Guide Credits
     5.3 Contact Information
     5.4 Legal Stuff




====================================================================

===== 1.0 INTRODUCTION =============================================


--------------------------------------------------------------------
                        1.1  Game Details
--------------------------------------------------------------------

Ah, The Simpsons. This game was released in the same year as Bart
vs. the Space Mutants and Bart Simpson's Escape from Camp Deadly,
making it one of the first Simpsons games on a home system. 

It is actually quite faithful to the original arcade game, with only
a few changes as a result of the hardware limitations at the time.
Released in 1991 by Konami.


--------------------------------------------------------------------
                            1.2  Story
--------------------------------------------------------------------

The Simpsons are simple folk. They don't drive fancy cars, own
property, or partake of social activities. But, there's nothing
wrong with a walk downtown, right?

If only that were true. It was a sunny day in Springfield, and the
Simpsons were out and about on the busy streets. As they neared the
Springfield Jewelers store, a loud commotion arose from within.
 
It was Mr. Smithers, the ambiguous lackey of the infamous C.
Montgomery Burns! He stole a valuable diamond and bumped into the
Simpsons as he ran out. The diamond flew up in the air and landed...
in Maggie's mouth? Now Mr. Smithers has kidnapped Maggie to get the
diamond back!

Can the Simpsons save their youngest family member?




====================================================================

===== 2.0 BASICS ===================================================


--------------------------------------------------------------------
                           2.1  Game Start
--------------------------------------------------------------------

Character Select
 All you have to do is choose your character when you start.


--------------------------------------------------------------------
                         2.2  Status Screen
--------------------------------------------------------------------

From left to right:

Character
 The small box will show your character.

Health
 The long bar is your health bar. It starts off yellow, but 
 goes to red if you get hurt. If your health bar is depleted,
 you will lose one life.

Lives
 The large number is your remaining lives. If you lose five
 lives you will get a Game Over.

Points
 The small number is the points you have. You get points for
 hitting enemies.


--------------------------------------------------------------------
                          2.3  Controls
--------------------------------------------------------------------

[1 Player Mode]

 Up..........Arrow Up
 Down........Arrow Down
 Left........Arrow Left
 Right.......Arrow Right
 Attack......0
 Jump........Del
 Quit Game...Esc


[2 Player Mode]

Player 1 (Right number pad)
 Up/Left.....7
 Up..........8
 Up/Right....9
 Left........4
 Right.......6
 Down/Left...1
 Down........2
 Down/Right..3
 Attack......0
 Jump........Del

Player 2 
 Up/Left.....Q
 Up..........W
 Up/Right....E
 Left........A
 Right.......D
 Down/Left...Z
 Down........X
 Down/Right..C
 Attack......V
 Jump........B


--------------------------------------------------------------------
                             2.4  Items
--------------------------------------------------------------------

The general rule for items is that if it is a food item, it will
restore health (with the exception of the sodas in stage 2 and the
bottles in stage 4). Any other kind of item will be a weapon.


--------------------------------------------------------------------
                             2.5  Points
--------------------------------------------------------------------

You will get one point each time you hit an enemy. The points serve
mainly as a final score to rank players.




====================================================================

===== 3.0 WALKTHROUGH ==============================================


--------------------------------------------------------------------
                      3.1  Downtown Springfield                     
--------------------------------------------------------------------

Enemies: Suit goons, fat goons, fire fighters, wrestler
Items: Street signs, apples, bowling ball, burger


This stage is very simple and short. It's more like an introductory
stage for the player to get used to the game.

You start off in front of the Springfield Jewelers, the place that
Smithers stole the diamond from. A couple of suit goons will appear,
so take them out easily by jumping and pressing the attack button to
do an air attack. The air attack will be the easiest way to kill
most enemies.

As you go to the right, avoid standing in front of the Rusty Barnacle.
If you stand by the door the hostess inside will smack you hard. So
go ahead, killing the suit goons and fat goons by using the jump
attack method. You can use the sign in front of the Pet Shop as a
weapon, but don't stand in front of the door or you'll be hit.

When you come across the wooden fence you'll have to kill a few more
goons. Use the street sign if you want. Next up is the Springfield
Fire Dept.

Two fire fighters will appear from the fire station, and they'll be
packing cool. Avoid their extinguishers and use the jump attack
method to kill them off easily.

Kill off the last couple of goons, then hit the tree at the top to
get two apples and go down to get the burger from Sherri (or Terri).

When the wrestler appears get the bowling ball and throw it at him
to cause some damage, then just attack repeatedly to beat him up.

There will be a bonus stage after this where you have to blow up a
balloon of your character's head. All you have to do is continually
press attack and jump to pump the balloon up. You can get up to 40
extra points and an extra life if you get first place.


--------------------------------------------------------------------
                          3.2  Krustyland                     
--------------------------------------------------------------------

Enemies: Krustys, suit goons, fat goons, Binkys, Krusty balloon
Items: Sodas, donuts, signs, apples, mallet, wheel, burger, dogs


Happy happy, joy joy! Whoops, wrong animated show...

Krustyland, hoorah! It's the Krustiest place on Earth, and that
dastardly Smithers has cut through the theme park.

When you start you'll see Krusty balancing on a ball. Use the jump
attack to knock him out, and you'll see that it's actually just a
fat goon. Fight forward until you reach the two booths with Otto and
Marvin Monroe. Oh, also remember you can use the dogs as weapons.

Otto will release an endless amount of sodas that you can use as
weapons, and Marvin Monroe will give out a box of donuts. But why
would Dr. Monroe be selling donuts at a theme park?

Anyway, kill off all the goons and move on. Next up are the tea cups.
First pick up the mallet from that anonymous blue-haired young boy,
then start killing off the suit goons. The fat goons in the tea cups
will then fly out and attack you.

For some reason they made these guys real tough to beat, but here's
my strategy. First stay to the left and you'll find out that they
can't reach you. They only jump out when you're under them on the
screen. Now go down to the bottom and bring them out one at a time.
Then just use the mallet to kill them off one at a time. Simply time
your mallet swings to strike at the right moment. 

On to the zoo exhibition. Beat up the tree near the gorilla cage to
get some apples, but don't go near the gorilla or he'll punch you.
Also be careful around the fat goons who carry trash cans. If you
still have the mallet I implore you to guard it with your life. The
mallet is probably the best weapon in the game, so keep it as long
as you can!

So go along, fighting as you will. Don't worry about the bear either.
When you reach the Binky Show Hall you'll be attacked by a gang of
the strange bunnys, so beat 'em up too. Jump attack if you don't have
the mallet, then beat up the fat goons with mallets. You'll also run
into some suit goons who toss their hat, Michael Jackson-style.

The next boss will be the Krusty balloon that Smithers escaped in.
Grab the burger that Sherri (or Terri) gives you, then get to work.
This boss is real simple. Just stand to the right, somewhere in the
middle. Face left and start swinging like mad. He'll get hit and run
away, then come back for another.

If you keep the mallet it is VERY easy, so I hope you were able to.
Hopefully you still have five lives because now the stages get
tougher.


--------------------------------------------------------------------
                  3.3  Springfield Discount Cemetery
--------------------------------------------------------------------

Enemies: Suit goons, gray zombies, pink zombies, ghosts
Items: Skulls, slingshot


It's a ce...ce...ce... cemetery! Make your way forward, beating up
all the suit goons you see. Some of them will have weapons such as
bombs, hats, molotov cocktails, and umbrellas. When you see a ghost
in a tree, jump attack to knock the ghost down to the ground. Along
the way you'll also see skulls on the ground, so pick them up and
use them as weapons.

When you reach the end of the forest you'll be in the graveyard.
Grab the slingshot on the grass and kill that first pink zombie,
then move on. Stand at the left or right side and just start
swinging. The pink zombies will always move around underground for a
while then pop up right into your attacks. There will also be another
skull, so, you know.

When you see the gray zombies, jump attack them. These guys use jump
attacks, so the best way to deal with them is to jump attack them as
well. In fact if the zombies are in a large group it's very easy to
beat them. Walk to the right or left so that the whole group comes
together and chases you, then just attack. They won't hit you back
as long as you keep swinging.

A little further on you'll run into more pink zombies, so kill 'em
off. You'll fall into an open grave at the end of the graveyard.


--------------------------------------------------------------------
                          3.4  Moe's Tavern
--------------------------------------------------------------------

Enemies: Bouncers, fat goons, suit goons, drunk
Items: Beer keg, burrito, slingshot, bar stools, bottle


As soon as you get here you'll find two bouncers outside the tavern.
Stand in the corner of the wall and just start swinging. They will
die easily, and you'll be able to get the keg of beer right there.

Go forward and fight your way through more waves of goons, then grab
the bottle and burrito on the bar. The bottle is a weapon, and the
burrito is a health boost. A bit ahead you'll also be able to throw
the green bar stools.

As always keep going and you'll find a slingshot on the pool table.
Use it until it runs out and keep going. After a whole bunch of goons
you'll get to another bar, and a rather large drunk. Why are the
drunks always big...

The best thing to do is to stay on the ground and always in the
center of his body. From that position you can attack him, but his
flame and cough attacks can't reach you. After only a few hits the
drunk will go down, and you'll move on.


--------------------------------------------------------------------
                       3.5  Springfield Butte
--------------------------------------------------------------------

Enemies: Suit goons, fat goons, bigfoots, loggers, bear
Items: Rocks, boulders, pink fish, roast chicken, raccoon


Like every stage so far, you'll immediately run into suit goons and
fat goons. It's the same thing, except some of the fat goons now also
carry boulders. It should be no problem for you at this point. You
can also use the yellow rocks and boulders on the ground as weapons.

Fight your way through until you see a tree and some caves. Wait, is
that Homer?! My bad, it's just bigfoot. These guys are no different
from the goons, so give 'em hell. If you hit the tree you'll get
two apples.

Go ahead and beat up some more goons, then grab the slingshot from
Nelson. You'll then cross a bridge. Use the pink fish as a weapon
and take care of these guys, then move on.

Next is a pair of loggers, but they're incredibly easy to beat up.
Also remember to get the roast chicken from Sideshow Bob. After this
you'll come across a pile of pink logs.

A bear will burst out of a cave behind the logs. The best thing to
do is stand on the left side, in either the top or bottom corner and
start swinging. If you've knocked him down, move up or down,
depending on where you were. The bear will almost always do a roll
attack, so that's the best way to avoid it.

Don't get startled when the bear foams at the mouth and runs off, it
just means you beat him.


--------------------------------------------------------------------
                           3.6  Dreamland
--------------------------------------------------------------------

Enemies: Donuts, Marge clouds, saxophones, demon Barts, SNPP workers,
         giant bowling ball
Items: M, A, G, G, I, E, !


This one is pretty straight forward, with nothing but enemies. First
you'll face off against some donuts, but they are just like most of
the other enemies. Gather them together and start swinging to beat
them up easily. Be careful when they roll or shoot donuts at you.

Next are the Marge clouds. They are a bit more aggressive, so use
jump attacks to pop them.

Now the saxophones. They are extremely easy too, just use jump
attacks as high up as possible. This will cause you to fly across
the screen and get as many hits as possible.

Following the saxophones will be the SNPP workers. You can use the
letters M, A, G, G, I, E, and ! as weapons against the workers. When
you run out of letters just stand on the ground and beat them up
like most of the enemies.

For the demon Barts use the same exact strategy as the one you used
for the saxophones. Jumping high to go nearly across the whole
screen.

The boss is a real aggressive bowling ball with three attack patterns.
For all three attack patterns all you have to do is stand and swing
constantly. I guess a giant bowling ball isn't too smart, because he
will run into your attacks every time. You'll get hurt, but after a
whole bunch of hits you'll win.

You'll play through another bonus stage after this. You have to
continuously tap the attack and jump buttons to slap your character
and wake him/her up. You'll get up to 50 points and an extra life if
you win.


--------------------------------------------------------------------
                           3.7  Channel 6
--------------------------------------------------------------------

Enemies: Suit goons, fat goons, robot, ninjas, kabuki master
Items: Cameras, monitors, mallet, sodas, robot head, microphones,
       burrito, broom, bowling ball


Channel 6! Home of Channel 6 Action News, The Krusty the Clown Show,
and the Bumblebee Man! You can use the cameras and monitors to beat
up the suit goons and fat goons that always appear.

So fight your way through and... hey, is that Maggie? And where is
Kent Brockman? Anyway, beat up the goons and get the best weapon in
the game... the mallet! It's ass-kickin' time!

Fight your way to the right until you reach the Mars set. A robot
will appear, and he's a pretty tough fight. Try and stay in the
center of his body so his beams won't hit you, and use the mallet as
much as possible. Once you beat it you can use the head as a weapon.

Grab the burrito from the upper floor and keep beating goons. Now,
you see that broom? Get it! It has the same attack strength as a
mallet, so try and keep it as long as possible.

Now you'll be on a Japanese ninja set. The ninjas are sneaky, but not
tough. Just go up and face them with whatever weapon you have
(hopefully the broom), while avoiding the ninja stars and nunchuks.
Don't forget that apple blossom tree! It has two apples in it.

Don't get the slingshot! You will lose the broom, which is a much
better weapon. Kill the ninjas that appear on the stage, then move
on.

Now you must face the kabuki master! Remember the strategy for
beating the bear? Well this guy is the same thing. Hit him, move
down, hit him again and move up, and so on.

On to the final stage!


--------------------------------------------------------------------
                3.8  Springfield Nuclear Power Plant
--------------------------------------------------------------------

Enemies: Smithers, Mr. Burns
Items: Bombs


There's no stage here, just two bosses. The first boss will be
Smithers.

Smithers runs around throwing bombs at you, and the best way to
attack him normally would be to jump attack. But, you can also use
the blue bombs that Smithers drops. It's fairly easy, and I suggest
using nothing but blue bombs, After quite a number of hits Smithers
will blow himself up. Now for the big boss.

Burns will burst out inside of a giant robot! He has several versions
of the robot, and the more you beat up the robot the more messed up
it gets. Jump attack is once again the best thing to use. Avoid his
arms, missiles, and any nuclear weapons he uses, because they cause
quite a bit of damage.

After you completely destroy the robot Burns will faint and you'll
get Maggie back. Enjoy the lovely family ending, and thanks for
playing another great Simpsons game!




====================================================================

===== 4.0 WHAT'S THE DIFFERENCE? ===================================


Though it says Arcade Game in the title, this game was released for
the PC and Commodore 64 with quite a number of changes.
 
Here I've listed some of the noticeable changes. Stuff like graphics
and the appearance of normal stage enemies is very obvious, so they
won't be listed.


-In General-

1. This version only has two players, which is more like the rare
   two player arcade version.
2. The health and life meters are at the bottom instead of the top.
3. The special combo attacks where two players can get together for
   an attack are gone.
4. The HURRY UP sign does not hurt the player.
5. The goons don't have the hold attack where they grab the player.
6. Demon Barts don't appear when dead.


-Stage 1-

1. The arcade kid doesn't pop out from the Noiseland Arcade.
2. The police car next to the pet shop is not there.
3. Two firefighters appear from the fire station no matter what.
4. The wrestler boss doesn't have the spotlights.
5. The wrestler boss doesn't use a body slam attack.


-Stage 2-

1. The player doesn't use the balloon from the bonus stage to get to
   Krustyland.
2. The bald baby no longer appears in the background. It's too bad
   because it was one of the running gags in several of the stages.
3. Dr. Marvin Monroe gives a pie instead of donuts.
4. I guess this is graphics, but the kid who gives you the mallet at
   the tea cups looks NOTHING like Milhouse.
5. The bouncers from stage 4 don't appear at the tea cups.
6. The gorilla in the cage is tricky. He looks all innocent in this
   version.
7. The bear doesn't break out of his cage and escape. This was also
   linked to more stages.
8. The Binkys have two ears instead of one.
9. Snowball II doesn't appear.
10. Smithers doesn't appear after you destroy the balloon.


-Stage 3-

1. The female zombie doesn't appear.
2. The zombies are pink instead of brown.
3. The zombies don't dance like Michael Jackson's zombies in Thriller.
   I found that to be one of the funniest parts in the arcade version.
4. Ghosts don't appear to frighten the goons at the end.
5. There is no elevator ride to Moe's Tavern.


-Stage 4-

1. You fight the bouncers inside the bar instead of outside.
2. This is like the Milhouse thing above. Moe looks NOTHING like Moe.
3. Barney doesn't appear.
4. Bleeding Gums Murphy does not appear with the girls near the
   arcade area.
5. The fat chicks don't appear.
6. The bar at the end does not move down when the drunk appears.


-Stage 5-

1. Only one Blinky fish appears on the bridge, and it's pink instead
   of orange.
2. The bear at the end runs away. In the arcade version this was the
   bear that escaped from the zoo, and when you beat it up you find
   out it was a fat goon in a bear suit.


-Stage 6-

1. The bowling ball doesn't have a fuse when it blows up at the end.


-Stage 7-

1. It seems to me the Mars and Japan sets are a lot shorter.
2. The green space mutant doesn't appear to throw at the robot.




====================================================================

===== 5.0 LEGAL / MISC. ============================================


--------------------------------------------------------------------
                        5.1  Version History
--------------------------------------------------------------------

July 7: Version 1.0
- - - - - - - - - -
Oy, yet ANOTHER rewrite. Enjoy!


--------------------------------------------------------------------
                         5.2  Guide Credits
--------------------------------------------------------------------

Thanks to...

1. Matt Groening. The man created 'The Simpsons', which has been on
the air for 14 years and is still going strong. Shine on you crazy
bearded bastard!

2. If I thank Matt Groening, then I also have to praise the hundreds
of individuals who are involved with the show. To the writers, voice
actors, animators, producers, gofers, and every other person
involved... thank you!

3. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space
Mutants' guide. It inspired me to write guides for Simpsons video
games. 

4. Konami for making this game.

5. Thank YOU for reading. After all, I didn't write this for my own
health...


--------------------------------------------------------------------
                      5.3  Contact Information
--------------------------------------------------------------------

The address is: subsane@gmail.com

The issue of too many e-mails isn't a problem, so I'll most likely
respond to any questions (for now). But, I do delete e-mails without
a subject. Put 'Simpsons Arcade FAQ' or something similar in the
subject line.


--------------------------------------------------------------------
                          5.4  Legal Stuff
--------------------------------------------------------------------

1. "The Simpsons Arcade Game" is copyright © 1991 Konami Co, Ltd.
The Simpsons and any related Simpsons characters are property of
Twentieth Century Fox Film Corporation. Binky is a "Life In Hell"
character copyright © 1991 Matt Groening.

2. This guide copyright © 2003 SubSane. This guide may be distributed
freely as long as it remains in it's ORIGINAL and UNALTERED form. It
is only for private use and may not be reproduced for commercial
purposes.

If I discover that this guide has been altered in any way and is
being displayed publicly, I reserve the right to have the guide
removed from that location.


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