My longtime goal was to work on a video game based on The Simpsons. It began during college, when I studied graphic design and wrote video game guides on the side, including guides for the many Simpsons games released since the show began in 1989. I was already a fan of the show, but this led to an appreciation for the license and the potential that a great Simpsons game could have.
This was originally posted at Simpsons Zip, seemingly in late 2006. The site is no longer online and this interview is only preserved via the Internet Archive's Wayback Machine. I'm posting it here as well for posterity and as an archive of the original.
Vic (SubSane) is the guy to talk to about Simpsons video games. He knows everything about them, plus he's very very cool and interesting. Check out his site and read the interview.
Fun fact: I was there! Along with members of the NoHomers fan forum for The Simpsons who were all invited by EA to fly down to Los Angeles for the party. Join me on a drunken journey that ends with meeting Matt Groening himself.
Acclaim was once a giant among video game publishers. Founded in 1987, the game publisher and developer became most noted for developing games based on a few original properties (such as Turok) and a plethora of games based on existing entertainment franchises including WWF Wrestling, South Park, and of course our beloved Simpsons.
I'll merely mention the fact that I'm a big fan of The Simpsons television show. It's fairly obvious. Beyond that, however, I admire the resilience and potential of the IP. Any license that could be as pimped out as The Simpsons was in the early 90s and still sell products today is something for any business man to admire. Not that I'm a business man nor do I desire to become one, but having worked among them for some time has given me a sense for that side of the biz.