==================================================================== The FAQ/WALKTHROUGH for BART VS. THE WORLD, v1.9 Based on the Nintendo version Written and maintained by SubSane Last Updated July 2, 2003 ==================================================================== TABLE OF CONTENTS 1.0 INTRODUCTION 1.1 Game Details 1.2 Story 2.0 BASICS 2.1 Game Start 2.2 Status and Menu Screens 2.3 Controls 2.4 Items 2.5 Points 3.0 WALKTHROUGH 3.1 China 3.2 The North Pole 3.3 Egypt 3.4 Hollywood 4.0 UNIQUE KRUSTY ITEMS 5.0 THE TRIVIA GAME 6.0 CODES & SECRETS 7.0 LEGAL / MISC. 7.1 Version History 7.2 Guide Credits 7.3 Contact Information 7.4 Legal Stuff ==================================================================== ===== 1.0 INTRODUCTION ============================================= -------------------------------------------------------------------- 1.1 Game Details -------------------------------------------------------------------- The NES and Master System versions were released in 1991, and the Game Gear version in 1993. Developed by Imagineering Inc. -------------------------------------------------------------------- 1.2 Story -------------------------------------------------------------------- Good ol' Krusty and his need for self promotion. He and Mr. Burns have sponsored a worldwide treasure hunt for one lucky kid who won an art contest. Out of all the submissions, Bart won! I guess his craptacular drawing is fine art. Or is it? Ay, there's treachery afoot! Mr. Burns has apparently vowed to hate the Simpsons, and he gets some of his odd relatives to finish off Bart and prevent him from getting all the Krusty treasure items. ==================================================================== ===== 2.0 BASICS =================================================== -------------------------------------------------------------------- 2.1 Game Start -------------------------------------------------------------------- Start Select Start to begin the game. Practice Here you can practice the five mini games that are in each level. It's a good idea really, and kinda fun. -------------------------------------------------------------------- 2.2 Status and Menu Screens -------------------------------------------------------------------- Health Those blue circles in the upper left corner represent your health. Maximum of five. Cherry bombs The red circle and number above health are the number of cherry bombs. Pause Menu If you press Start to pause you can view your points and remaining lives. -------------------------------------------------------------------- 2.3 Controls -------------------------------------------------------------------- Command | Character Action | Other ---------------------------------------------------------------- Start | Pause | - Left | Walk, jump, fly | - Right | Walk, jump, fly | - Up | Fly up, swim up | - Down | Duck | - B button | Bombs, + A to long jump/fly faster | - A button | Jump, fly | - -------------------------------------------------------------------- 2.4 Items -------------------------------------------------------------------- Item | Purpose of item ------------------------------------------------------------ Bag of cherry bombs | 10 cherry bombs Jebediah Springfield | Temporarily invincible Big Diamond | 1 extra life Bartman icon | Fly for about 18 seconds -------------------------------------------------------------------- 2.4 Points -------------------------------------------------------------------- (Every 3500-4000 points you receive an extra life) Action/Item | Number of points ------------------------------------------------------------ Small diamond | 100 points Krusty collectible | 100 points Unique Krusty item | 100 points Stage enemy | 150 points Jebediah Springfield | 200 points Yellow squishee | 500 points Large diamond | 500 points Boss enemy | 900 points Bartman icon | 1500 points At the end of every level, Krusty will count the Krusty collectibles and Krusty-brand items and give you extra points for them. Here's what Krusty gives you for the items: Krusty collectible...100 points Unique Krusty item...2000 points ==================================================================== ===== 3.0 WALKTHROUGH ============================================== -Important note- You may want to check the section entitled 'Unique Krusty-brand Item Locations'. You have to collect certain items to get the best ending, and I'd hate for you to play the game and end up with an unsatisfying finish. -------------------------------------------------------------------- 3.1 China -------------------------------------------------------------------- -Junk- Enemies: Chinese sailors, flying swans This stage is extremely simple. Grab the large diamond to the left and the cherry bombs under, then proceed up the first mast and collect as much as you can. Watch for the swans and fire crackers. After you go back down go all the way to the left. There's a Krusty-brand Item under the boat, but read the guide below for the locations of all the Krusty-brand items. Go up the second mast and feel free to collect as much as possible and kill anything you can. Also, there are two Bartman icons to the left of the boat, in mid-air. Grab them to reach any items that were too high to get normally. Finish up and get to the MAP exit in the upper-left of the second mast. -Great Wall of China- Enemies: Chinese people, dragons This stage is kinda' fun, just hard to maneuver. When you reach the towers always take the lower door, as it's usually the one without a dragon. Also be careful because the dragons will throw flames in front of the lower doors. After you pass a tower be ready to avoid the Chinese people walking around the wall. If you see a ramp get ready to press jump right when you are about to leave the ramp. This way you'll manage to make it over any gaps. Also jump over the bare spots in the floor. Don't be afraid to slow down if you don't think you can proceed safely, better safe than a life lost. After you get to the fourth tower take the lower door to exit. -Card Match- This one is all you. You have to have a good memory and some luck here because you only get 5 chances. The cards are switched around if you don't make it, so it may take a while. They'll give you four Krusty collectibles for beating this one. -Trivia- This asks you three Simpsons trivia questions. It's also one of the better mini stages. If they have you stumped (come on, who can get those questions wrong?), check the Trivia Game answers below. You'll get three Krusty collectibles as a reward. -Sliding Puzzle- This one is also up to you. What I do is start from the top, then form the second row. Afterwards I move up the 4 and 8 on the left so I stay in the bottom two rows and keep the top two in order. You'll get another four Krusty collectibles. -Fu Manchu Burns- Enemies: Fu Manchu Burns Stay as far away as possible and avoid the fire crackers he throws. To hit him you have to wait for him to lower his fan, then hit him in the face. Be careful because if his fan is up he'll deflect your cherry bombs back at you. Five hits and Fu Manchu Burns will be history. -------------------------------------------------------------------- 3.2 The North Pole -------------------------------------------------------------------- -Ice Cave- Enemies: Bats Proceed to the right, using the A and B jump method to make long jumps over the big gaps. To get through the snowflake lines wait for a large gap and jump through. Once you get to the first up and down tunnel you'll find three tunnels on the right side and one all the way at the top-left area. The two lower tunnels on the right connect to each other. The only reason to go in here is to get the extra lives and points you may need. Head up the platforms to get to the top-left tunnel and go in. In here you'll find some small diamonds and Krusty collectibles. You'll also see an infinite bag of cherry bombs and some infinite Bartman icons. Use the cherry bombs to destroy the wall blocking the Bartman icon, then grab the icons and collect all the items you can. Be careful because if you're hit while you're flying you will fall back down. After collecting everything go back to the point where Marge is. From there take the right tunnel and reach the second set of platforms. Climb up and go left to get a Krusty collectible, then get to the barrier. To move the barrier simply back up and hold A to crash head on into it. After two hits it should give way. Get the Krusty collectible and then get to the pool. By this point I hope you've had enough practice with platform jumping, because this part can be extremely frustrating. Basically the best thing to do is use long jumps to jump across the platforms. When you get to the bubbles wait for them to get to their third stage, when they're at they're biggest, and hold A as you land to get a big jump. Hold forward so you can jump straight to the next platform. After you get through the pool you should finally see the MAP sign. -Frozen River- Enemies: Mutant fish, sea gulls Simple. Hop on the ice flow to make it move. Make sure to face to the right to go forward. About three small hops should get you going at a good speed to stay ahead of the fish. In the second pool make small hops to avoid the sea gulls. Don't go fast because if an ice flow hits the next one too hard, it'll be sent down the pool without you. Slow and steady... When you see Lisa, grab the cherry bombs to use on the igloo. Make your way through the third pool and you'll see the MAP sign on the far right. -Igloo Shell Game- We've all played this before, lost some money. Basically you have to watch which igloo the Krusty collectible is in and use Maggie to point it out. The Krusty collectible is your reward. -Slot Machine- Also pretty basic. You have to line up three of the faces to get some Krusty collectibles. To get the face you want, wait until you see the face zoom past the screen. The second you see it press A or B, sometimes it helps to memorize the patterns. Getting Otto will give you four collectibles, Milhouse will give you three, Moe with two, and crappy ol' Sideshow Bob will only give you one. -Sliding Puzzle- Same as the sliding puzzle from the previous level. -Abominable Snow Burns- Enemies: Abominable Snow Burns To beat this guy you just have to wait for him to pop out of his fishin' hole and jump on his head. Five hits is all it takes to cool him down. -------------------------------------------------------------------- 3.3 Egypt -------------------------------------------------------------------- -Pyramid- Enemies: Egyptian Smithers, bats, rocks Go up the pyramid, using the cherry bombs to get rid of the Egyptian Smithers' rocks and spears. If you get the Bartman icon just fly all the way to the top and enter the pyramid through the stone that's second from the top. Once inside hold A to outrun the rocks that follow you, then slow down near the bottom to avoid the spiked stake in the road. Shoot any bats that get in your way. Eventually you'll reach a pool with wooden platforms over it. Use the platforms to get to the group of middle platforms that move up and down. At this point there's two ways to go. If you hold A and take the top way you'll get some small diamonds and a shorter way to get to the MAP sign. The way to the right is a bit tougher because if you fall off the moving platform you'll fall in a pool and lose a precious life. I suggest the top way. When you get to the set of small platforms just carefully jump across to get out of here. -Valley of the Kings- Enemies: Mini tornados, scorpions, rocks Run across the sand dunes and get to the hole. Collect everything you can along the way, of course. Jump over and you'll get a squishee. When you fall in there will be tunnels on your left and right, some with scorpions. If you don't get all the holes the first time you fall through, don't worry. At the bottom of the tunnel there are two Bartman icons: one over the lava pool and one next to the door. The one over the lava pool is on the left side, and you can only get it after you fall the first time. You'll find lives, cherry bombs, and point items in the tunnels, so it's up to you if you want to grab any of them. After you're done go to the bottom-right exit door. In the next part climb around the sphinx and collect anything you can. After you're done, go to the left and get the Bartman icon. Quickly make your way to the face of the sphinx and land in the right ear and enter. In the next room you'll find the MAP. -Sphinx- Enemies: Flying cobras Just run straight to the right, collecting anything you see. After you get the Bartman icon quickly fly to the left and land on top of the sphinx's head to get the MAP sign. Remember not to get hit while you're in the air because one hit and you fall. -Sliding puzzle- Same as the last two. -Trivia- Yea, another one. -Ramses Burns of Egypt- Enemies: Ramses Burns Amazingly simple, all you have to do is avoid his staffs and jump at the loose string hanging from the carpet. Six string pulls and you send this guy to the afterlife. -------------------------------------------------------------------- 3.4 Hollywood -------------------------------------------------------------------- -Hollywood Soundstage 1- Enemies: Captains, pirates, parrots, rats, bottles, cannon balls This one starts off as another platform jumper. Make your way through, be careful with the cannons, rats, and pirates, and reach the main deck of the ship. Go left and pick up the cherry bombs, then head back to the ship's black rigging. Climb up, but slowly so that the cannon balls and sea gulls don't hit you. Also avoid the holes in the rigging or you'll fall back down. After you reach the top and go over, fall to the left. Once you're on the next platform there will be a hole. Fall in and straight down to grab the Bartman icon. Fly back up and to the right to reach another mast with Maggie on it. From here just keep jumping and climbing to the right until you see the MAP sign. There are a bunch of extra things like lives and point items spread out all over the stage. I took the easiest route because at this point in the game I found that all the things were not needed, or at least I didn't need them. Feel free to explore the lower levels of the ship if you want more points and lives. -Hollywood Soundstage 2- Enemies: Bats, torches, fireballs, Smithers ghosts, zombie arms, spiders, skeletons, moths This one is kinda' hard, similar to the Hollywood Soundstage 1. Make your way through, jumping over the torches and fireballs that come from the right. Pick up the items up in the tree branches because they will definitely help. When you reach the gate, wait for the blue statues to jump up then go under them. Also, when you walk across the gate watch for the spikes to be there. If they are not that means you will fall through on to the spiked bushes below. To climb out, jump on the designs on the gate. After you get through the gate you'll be in a graveyard with Smithers' ghosts and zombie arms. You'll also notice that some graves have a pitch black hole under them. Skip over the first black hole and jump into the second. Inside these holes there is a type of maze. Go under the coffin on the left. Then go right and into the next coffin. Go right again and when you jump in the hole stick all the way to the right so that you go into the tunnel on the right. Follow this path until you get to the coffin, then go into the next coffin and you'll be out of the graveyard. Like before there are items spread out all over. I took the shortest and safest path, but feel free to explore. Next you'll be at a mausoleum wall, with RIP platforms. Pause after each jump for a few seconds to make sure there isn't a skeleton in any window, or a spider in the way. On the right side of each row you'll find another bag of cherry bombs, so kill anything in your way. After a whole lot of jumping you'll hopefully reach the MAP sign. -Hollywood Soundstage 3- Enemies: Yellow erasers, pencils, happy little elves, pens, ink drops, Itchy, Scratchy, films A third Hollywood Soundstage will open up if you managed to get all the unique Krusty-brand items. See the guide below to find all the Krusty-brand items. This stage seems like it may belong to someone familiar... Anyway, head to the right. Avoid the pencils, elves, pens, yellow erasers, and ink drops. When you get to a gap with a white eraser, use a long jump and continue to hold the buttons to bounce off the eraser and on to the other side. Next up you'll think you're falling but you're not. You'll see a film reel scrolling up, just walk up to it and enter an animation cel. There are three cels to enter from the left: one has some films bouncing around and then some holes, one starts with some orange boxes, and the last one has some films and then a director's chair. The third cel has the EXIT sign, but if you feel you need any extra points or lives, look around on the other two cels. Itchy and Scratchy are no big deal, but be sure to have plenty of cherry bombs just in case. Finish up in here and all you have left is Von Burns. -Moe's- Here you stand on the bar as Moe slides drinks at you, trying to knock you over the edge. Best thing to do is stand at the left edge and jump as high or low as you need to. Be watchful because Moe will also send out some Krusty collectibles along with the drinks. After four rounds it's on to the next stage. -Find the Bats- This part is pure luck. You have to pick a random door and find a bat, then pick another and hopefully find the second bat. Then go and uncover the third. If you get all three you'll be rewarded three Krusty collectibles. -Eric Von Burns- Enemies: Eric Von Burns Not much strategy involved. All you have to do is avoid his loud speakers and hit him with cherry bombs. Remember to stay as far away as possible. After about fifteen hits you'll send this guy to the cutting room floor. Yes, you beat the game! But did you get the good ending? Read the section below to find out how to get the much better special ending. ==================================================================== ===== 4.0 UNIQUE KRUSTY ITEMS ====================================== Collecting all of these items is VERY important in the game. If you don't collect them all you won't open Hollywood Soundstage 3 and get the good ending. Trust me, without all the items you'll be so pissed off, you might cause fatal damage to the cartridge after the crappy ending. In fact, I honestly think the ending for this game is the best out of all the old Simpsons' games. Enjoy! -China- Junk- Krusty Toy Junk Real easy item. All you have to do is go to the left edge of the boat and hop directly below to find Maggie and get the Krusty Toy Junk. Great Wall of China- Great Krusty Stone Statue This one's a two part item. First you have to stick to the top of the wall after passing through the first tower. When you see Lisa, jump up and you'll get a sound confirming you touched her. Proceed forward and after you pass the second tower and two ramps, stick to the top again. You'll see the Great Krusty Stone Statue. All you have to do is grab it and it's yours. -The North Pole- Ice Cave- Krusty the Snowman To find this one go all the way to the first set of platforms that go straight up a tunnel. Eventually you should see Marge throwing snow balls at you. Stand or jump in a spot so that you can hit the Krusty the Snowman behind her, and after five hits it will fall back down to the entrance. Go down and pick it up. Frozen River- Krusty Ice Cube After passing two of the pools, Lisa will give you some cherry bombs. Use these to blow open the igloo that's just ahead and get the Krusty Ice Cube. -Egypt- Pyramid- Krusty Mummy When you reach the platform that moves, follow it up. About halfway up the left wall you should see a gap. Continue on the moving platform until you reach the top, then jump back down into that halfway gap. Inside you'll find Lisa trapped by a bat. Just jump at Lisa and the bat will die. Afterwards head to the left to get the Krusty Mummy. Valley of the Kings- Krusty Sand Sculpture Make your way across the sand dunes until you reach the hole in the ground. Stop by the edge and hold A and B to do a long jump. When you jump in make sure you land in the very first tunnel on the right. When you're in there wait for Maggie to be at her lowest point, then jump at her and you'll get the Krusty Sand Sculpture. Sphinx- Krusty Mini-sphinx Ok, this one was kinda' hard for me to get. I'm not sure if it's the only way, but it's the best way I found. Read the whole strategy before going for it, because you really need to prepare. First thing to do is go all the way to the right and stand by the Bartman icon. Be ready to grab it and QUICKLY hold B as you fly to the left. Hold A to go up a bit at a time, always holding B. Hopefully you were able to aim for the right side of the face and land on top of the upper lip. Super quickly run across and knock Homer into the mouth by stepping on his fingers, then fly out of the left side, holding B still. Quickly fly around to the mouth as you hold B and grab the Krusty Mini-sphinx, then quickly as hell make your way to the right-top of the head, as quickly as possible. With a little luck and speed you were able to land on top, next to the MAP exit. In case you didn't notice, I emphasized moving QUICKLY as you HOLD B to go quicker. Trust me, even at your fastest you might barely make it to the MAP. -Hollywood- Hollywood Soundstage 1- Krusty Jolly Roger Flag After you make your way up over the first mast, fall down and hold left so you'll land on another mast. Go right and you'll see a hole. Fall in straight down and eventually you'll get a Bartman icon. Immediately hold B to fly faster then fly up and to the right. You'll see another mast, and then little Maggie up in a crow's nest. Wait for her to stop under the mast and she'll lower the Krusty Jolly Roger Flag for you. Hollywood Soundstage 2- Krustystein Monster In the mausoleum, the place with all the RIP platforms, you'll eventually see a window with Homer standing in it. Jump through Homer as you make your way to the platform. Homer will go inside and come back out with the Krustystein Monster. ==================================================================== ===== 5.0 THE TRIVIA GAME ========================================== Here you'll find the questions and answers for the Trivia mini game. 1) What did Homer do to become the hero of Springfield? B)Campaigned for a speed bump. 2) What is the name of the Simpsons pooch? C)Santa's Little Helper. 3) Where did Bart set off a cherry bomb? A)A toilet in the boys room. 4) Why did Homer decide to go on a diet? C)He got stuck in an amusement park ride. 5) What is the motto of the Springfield nuclear power plant? C)We're safer than you think. 6) Why did Homer get a big promotion in the power plant? A)He grew a new head of hair. 7) What is Grandpa Simpson's first name? A)Abraham. 8) How did Jebediah Springfield found the town named after him? B)He killed a bear. 9) Who's portrait was Marge hired to draw? B)Mr. Burns. 10) Who is Mr. Burns loyal right-hand man? C)Smithers. 11) Where in High School did Homer meet Marge? C)In detention hall. 12) What is the name of the giant catfish Homer caught? B)General Sherman. 13) Lisa's first crush was on Mr. Bergstrom, her substitute teacher. How did he enter her life? B)In a cowboy hat. 14) Grandpa Simpson lives where? B)At the Springfield Retirement Castle. 15) What do Herbert Powell, head of Powell motors, and Homer Simpson have in common? B)They are half-brothers. 16) Who is the Simpsons family doctor? C)Dr. Hibbert. 17) What did Homer eat that made him think he was poisoned? B)Blowfish. 18) Who is the clergyman at the Simpsons church? B)Lovejoy. 17) How did Bart lose the class election to Martin? C)None of his supporters voted. 18) What is Homer's favorite thing for dinner? A)Smothered pork chops. 19) What is the name of Springfield's bowling alley? B)Barney's Bowl-A-Rama. 20) Which answer is not true about Sideshow Bob? B)He's married to Krusty's sister. 21) What political office did Mr. Burns run for? B)Governor. 22) The one time when Homer was actually creaming Bart at Video Boxing, what happened? B)Maggie pulled the plug. 23) Kent brockman is the host of what late night news show? A)Smart Line. 24) What is the name of the three eyed fish Bart caught? B)Blinky. 25) What is the tone addling ball of Homer's dreams? A)The Stealth Bowler. 26) What is the name of the jazz club where Lisa played her sax? C)The Jazz Hole. 27) What did Marge spend all of the Simpsons Christmas money on? C)Getting Bart's tattoo removed. 28) What was Mr. Burns doing in the photograph that sealed his political downfall? B)Spitting out a piece of fish. 29) Where did the Simpsons get their dog? A)The dog races. 30) In the beginning of every Simpsons show, what is Bart doing before the school bell rings? B)Writing on the blackboard. 31) What is the name of the Arcade where Homer went to practice Video Boxing? B)Raiders of the Lost Quarters. 32) What is the special ingredient in Marge's pork chops? C)Care. 33) Where was Grandpa Simpson when he saw the ghost of his dear, departed girlfriend Bea? C)On a roller-coaster. 34) What is Bart's blood type? C)OO Negative. 35) Bart's favorite comic book hero is Radioactive Man. Who is his trusty side-kick? B)Fallout Boy. 36) What is Homer's favorite snack food? C)Doughnuts. 37) Where did the Simpsons take Grandpa Simpson on a family outing? C)To "Discount Lion Safari". 38) What is Springfield's miniature golf course? A)Sir Putt-A-Lot's. 39) In France as an exchange student, what did Bart spend most of his time doing? B)Working at a vineyard. 40) What did Grandpa Simpson finally do with all the money he inherited from his girlfriend? B)Spruced up the old folks home. 41) Who works at the Kwik-E-Mart? C)Apu. 42) What did the Simpson's dog do to get sent to obedience school? C)Chewed up Homer's new sneakers. 43) In the time he was a manager, what changes did Homer make to reduce the accident rate at the power plant? B)He gave more tartar sauce with the fish sticks. 44) What major league baseball team did Homer become the mascot of? A)The Capital City Capitals. 45) Which cheery cartoon character explained nuclear power to Bart's class? A)Smilin' Joe Fission. 46) What is the name of Bart's teacher? B)Mrs. Krapabbel. 47) What are the title characters in Bart's favorite Sci-Fi movie series? B)Space Mutants. 48) How did Bart get sent to a school for geniuses? B)He signed his name to Martin's test. 49) After his accident, when he was hovering between life and death, why did he get kicked out of heaven? A)He spat over the side. 50) What did Homer promise to do if Bart lost the miniature golf tournament to Todd Flanders? C)Mow the lawn in Marge's Sunday dress. 51) Bart's bus-driving pal, Otto, is always wearing what? A)Headphones. 52) Which is the worst kid in Bart's school? C)Jimbo. 53) In Bart's Halloween story, what did the aliens want to do with the Simpsons? A)Give them a life of total happiness. 54) What did Bart do to cheer up Lisa when she was depressed? B)He called Moe's. 55) What gift did Homer surprise Marge with for her birthday? A)A bowling ball. ==================================================================== ===== 6.0 CODES & SECRETS ========================================== Game Genie Codes for NES Infinite lives: SZONIPST Infinite energy: SZVVEKVK Infinite cherry bombs: OLUNPPOP Infinite tries for the card match game: SZNZPEVK ==================================================================== ===== 7.0 LEGAL / MISC. ============================================ -------------------------------------------------------------------- 7.1 Version History -------------------------------------------------------------------- July 2: Version 1.9 - - - - - - - - - - Yea, I'm still fixing this thing. This time I updated the format again. March 22: Version 1.8 - - - - - - - - - - - I updated the guide format. Feb. 20, 2002 - Feb. 14, 2003: Versions 1.0 - 1.7 - - - - - - - - - - - - - - - - - - - - - - - - - There was a longer version history, but it was taking up space. I wrote the entire guide, fixed all mistakes, and added small tid bits here 'n there. -------------------------------------------------------------------- 7.2 Guide Credits -------------------------------------------------------------------- Thanks to... 1. Matt Groening. The man created 'The Simpsons', which has been on the air for 14 years and is still going strong. Shine on you crazy bearded bastard! 2. If I thank Matt Groening, then I also have to praise the hundreds of individuals who are involved with the show. To the writers, voice actors, animators, producers, gofers, and every other person involved... thank you! 3. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space Mutants' guide. It inspired me to write guides for Simpsons video games. 4. Nintendo and Imagineering for making the game. 5. Thank YOU for reading. After all, I didn't write this for my own health... -------------------------------------------------------------------- 7.3 Contact Information -------------------------------------------------------------------- The address is: subsane@gmail.com The issue of too many e-mails isn't a problem, so I'll most likely respond to any questions (for now). But, I do delete e-mails without a subject. Put 'Bart vs the World guide' or something similar in the subject line. -------------------------------------------------------------------- 7.4 Legal Stuff -------------------------------------------------------------------- 1. "Bart Vs. The World" is copyright © 1991 Acclaim Entertainment Inc. The Simpsons and any related Simpsons characters are property of Twentieth Century Fox Film Corporation. 2. This guide copyright © 2002-2003 SubSane. This guide may be distributed freely as long as it remains in it's ORIGINAL and UNALTERED form. It is only for private use and may not be reproduced for commercial purposes. If I discover that this guide has been altered in any way and is being displayed publicly, I reserve the right to have the guide removed from that location.